Changelog, Podcast

Changelog: Matt Lee

Guest: Matt Lee

Game Graveyard

Character and small companion game like Jak and Daxter.

Discussion

Robust Magic Systems

Changelog

  • Reword Concessions for clarity for each side.
  • Explain that Agent Special Abilities do not replace concessions.
  • Change AI not-suited skills to +1 difficulty.
  • Major Concessions now do 12 damage instead of 8.
  • Rewrite Story Paths.
  • Make recovering health the highest of your Efforts
  • Make recovering stress the highest of your Controls
  • Explain mission creation
  • New concession lists for Racing

Decree

“Run more & different games and run games for people who don’t play games.”

Links

Introbot: Erika Chappell Music: Matt Lee

Hard-Space Hustle, Podcast

HSH Athenapus Part 3

Guests

Ryan Boelter as Athena Mark IV the A.I.

“Evil” Ryan as Guy Askew the Speed Demon

Amelia Antrim as Harlow Gale the Agent

Alan Sells as Dr. Alistair Silversun the Support

In Which…

“Loose face sinks Ace” is said YET AGAIN…

Links

Introbot: Beka Black Music: Matt Lee

Hard-Space Hustle, Podcast

HSH Athenapus Part 1

Guests

Ryan Boelter as Athena Mark IV the A.I.

“Evil” Ryan as Guy Askew the Speed Demon

Amelia Antrim as Harlow Gale the Agent

Alan Sells as Dr. Alistair Silversun the Support

In Which…

Things get wet…

Links

Introbot: D Music: Matt Lee

Hard-Space Hustle, Podcast

HSH Athenapus Character Creation

Guests

Ryan Boelter as Athena Mark IV the A.I.

“Evil” Ryan as Guy Askew the Speed Demon

Amelia Antrim as Harlow Gale the Agent

Alan Sells as Dr. Alistair Silversun the Support

In Which…

We meet an entertainment ship, a quick and dirty racer, a lackluster agent and a magical space doctor.

Links

Introbot: Loren Music: Matt Lee

Changelog, Podcast

Changelog: Felicia McEntire

Guest: Felicia McEntire

Game Graveyard

Leaf OS

Discussion

In the meat of this show we discuss at length: Doubling down on themes and character tropes, layouts, pre-written adventures and seizing the means of tabletop fun production.

Changelog

  • Change Boons/Fumbles to concessions.
  • Change Body, Mind and Charm to Physical, Mental and Technical Effort
  • Change Hit Points to the sum of Effort.
  • Make Effort/Control a sliding scale.
  • Updated Story Path to include new Efforts and Controls.
  • Added Mission Creation Rules
  • Remove ranges and engagement zones.*
  • Change Damage, Persuasion and Effectiveness to Physical, Mental and Technical Control
  • Change Stress Points to the total of Control.
  • Change Weaponry on vehicles to Firepower.
  • Change Power on vehicles to Reliability.
  • Change Boons/Fumbles to concessions.
  • Change Body, Mind and Charm to Physical, Mental and Technical Effort
  • Change Hit Points to the sum of Effort.
  • Make Effort/Control a sliding scale.
  • Updated Story Path to include new Efforts and Controls.

Download v1.6.5 Here!

Decree

“Lift each other up and don’t be a dick and also the GM is a player too.”

Links

Introbot: Coasterchild Music: Matt Lee

Changelog, Podcast

Changelog: Eli Kurtz

Guest: Eli Kurtz

Game Graveyard

Sea Shanty Game

Discussion

In the meat of this show we discuss at length: Fantasy Folklore, Base Building and Faction Mechanics, being a labor junkie, Maps and Narrative Fight Scenes!

Changelog

  • Consolidated Concession lists.
  • Skill Competency at even levels
  • Remove Changing Jobs
  • Roll push yourself into flex skill
  • Change weights to have set dice bonus (based on most interesting to other players)
  • Make 3rd Weight be about the violence you’ve just done/experienced.

Download v1.6 Here!

Decree

“Think about the conversations you have online as a game design. Be intentional about the experience they are trying to create when they have those conversations.”

Links

Introbot: Andi Fox Music: Matt Lee