Changelog, Podcast

Changelog: Felicia McEntire

Guest: Felicia McEntire

Game Graveyard

Leaf OS

Discussion

In the meat of this show we discuss at length: Doubling down on themes and character tropes, layouts, pre-written adventures and seizing the means of tabletop fun production.

Changelog

  • Change Boons/Fumbles to concessions.
  • Change Body, Mind and Charm to Physical, Mental and Technical Effort
  • Change Hit Points to the sum of Effort.
  • Make Effort/Control a sliding scale.
  • Updated Story Path to include new Efforts and Controls.
  • Added Mission Creation Rules
  • Remove ranges and engagement zones.*
  • Change Damage, Persuasion and Effectiveness to Physical, Mental and Technical Control
  • Change Stress Points to the total of Control.
  • Change Weaponry on vehicles to Firepower.
  • Change Power on vehicles to Reliability.
  • Change Boons/Fumbles to concessions.
  • Change Body, Mind and Charm to Physical, Mental and Technical Effort
  • Change Hit Points to the sum of Effort.
  • Make Effort/Control a sliding scale.
  • Updated Story Path to include new Efforts and Controls.

Download v1.6.5 Here!

Decree

“Lift each other up and don’t be a dick and also the GM is a player too.”

Links

Introbot: Coasterchild Music: Matt Lee

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