Seafaring Pirate Setting and Magical Girl Game
In the meat of this show we discuss at length: Failure, Simplicity in Game Design and Messy Success!
- Changed marking Weights AGAIN. Roll your die pool again and choose which ones to keep.
- No initiative. Everyone must act once before the round is over. NPCs react to player action
- Can spend resolve to reroll ONE die per Resolve spent.
- Skills are flex dice to be applied to Attribute OR outcome
- Define minor/major concessions.
- Commercial Break
“If your system/setting has magic or technology so far advanced it might as well be magic, you need to make it easy and accessible to change your gender.”
- Domina Magica
- DnD 5th Edition
- System Mastery
- L5R 5th Edition
- Pasion de las Pasiones
- Tomb Raider
- Call of Cthulhu
- Pandemic Legacy
- Giving Up the Ghost
- 10 Candles
- Blades in the Dark
- Lady Blackbird
- 7th Sea
- Lasers and Feelings
- Love and Justice